Playstation 2 emulator mac reddit mojave

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Is the -sdl2 option actually in use?Īnd after trying to build it I suddenly realize why this might be harder than anticipated: pcsx2 is bit only CMake tells me. A bit of googling says that it doesn't, but I could be wrong. In my own projects I tend to use SDL2 to get a surface.

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It would also need pthread or a port to std::thread. Then various ifdef linux must be checked. It mostly need the bits to create the ogl surface and context. Porting gsdx ogl to osx won't be difficult. The free OSX Given the fact that Instead of plowing through the codebase, I'd like to ask the devs: what do you see as the major hurdles that someone porting PCSX2 would encounter? This leads to the suspicion that a proper port to OSX wouldn't be a herculanean task. Already on GitHub? Sign in to your account. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.